5 November 2009 0 Comments

Nintendo 64 Emulator For iPhone in the Works

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ZodTDD, the developer behind GpSPhone (a Nintendo Gameboy Advance emulator for the iPhone and iPod Touch), announced the development of an N64 emulator for the iPhone and iPod touch. Zodttd believes that the current generation iPhone and iPod touch have the graphic CPU horsepower necessary to run those games.

marioiphone

ZodTDD Quote:

Yup, you heard correct. I am currently working on a port of N64 for the iPhone 3gs and iPod Touch 3rd Gen. Why only these two models? Two reasons:
They’re the fastest Apple handhelds in term of raw CPU performance.
They both have a faster GPU (Graphic Processing Unit) which allows for OpenGL ES 2.0 specifications.
So yes you may soon see N64 on your favorite Apple device. But I can’t promise it will run games top notch just yet, as things are too early to say. There’s hope though, with a 3D accelerated graphics plugin, as well as an ARM dynarec. If you have a previous generation device, I can use software rendering, but it will slow things down further, along with the slower CPU.
I’m somewhat light on details at the moment due to wanting to balance the hype. Things look good for this project though. Only thing I’m concerned about is currently software based controls. I would like to keep my current software based controls with overlays in use, if possible

There’s hope though, with a 3D accelerated graphics plugin, as well as an ARM dynarec.’

As iPhone Savior points out, the toughest challenge could be fitting the controls onto the screen in an unobtrusive yet usable way. That was my main complaint about Resident Evil for iPhone my hand is often in the way of what I’m trying to see.

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